
Designing an Emotion State System for the Mochi Robot
Build a Mochi Robot emotion state machine for idle, listening, talking, happy, sad, thinking, and error states with replaceable animations.
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Everything tagged “Embedded UI” across notes, resources, and Mochi logs.

Build a Mochi Robot emotion state machine for idle, listening, talking, happy, sad, thinking, and error states with replaceable animations.

A practical guide to animated GIF expressions in ESP32 firmware: convert assets, enable LV_USE_GIF, store files, and render with lv_gif.
Compare GIF, PNG, JPG, and C array images for ESP32 displays by flash use, RAM use, decode speed, alpha, animation, and quality.

What embedded UI means for small devices, why small screens have small budgets, and why it deserves attention as its own discipline.

Early principles for firmware on a small embedded product: scope, module boundaries, logging, and handling errors without guessing.

How Nastrotek prepares and shares design files, templates, source code, and free documents clearly.
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